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International Journal of Game-Based Learning (IJGBL)
Open Access Journal
Clarivate Impact Factor 1.0

International Journal of Game-Based Learning (IJGBL)

This journal converted to Gold Open Access on January 1, 2023
Interim Editor-in-Chief: Wee Hoe Tan
Indexed In: INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 16 more indices
Published: Continuous Volume |Established: 2011
ISSN: 2155-6849|EISSN: 2155-6857|DOI: 10.4018/IJGBL
Latest Published Articles
Published: Oct 10, 2023
DOI: 10.4018/IJGBL.331995
Volume 13
Simone Titus, Dick Ng'ambi
Although game-based learning has gained significant attention in higher education globally, it is difficult to harness its engagement and interactions to improve student success. This paper argues... Show More
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MLA

Titus, Simone, and Dick Ng'ambi. "Digital Gaming for Cross-Cultural Learning: Development of a Social Constructivist Game-Based Learning Model at a South African University." vol.13, no.1 2023: pp.1-20. http://doi.org/10.4018/IJGBL.331995

APA

Titus, S. & Ng'ambi, D. (2023). Digital Gaming for Cross-Cultural Learning: Development of a Social Constructivist Game-Based Learning Model at a South African University. , 13(1), 1-20. http://doi.org/10.4018/IJGBL.331995

Chicago

Titus, Simone, and Dick Ng'ambi. "Digital Gaming for Cross-Cultural Learning: Development of a Social Constructivist Game-Based Learning Model at a South African University," 13, no.1: 1-20. http://doi.org/10.4018/IJGBL.331995

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Mendeley
Published: Sep 26, 2023
DOI: 10.4018/IJGBL.330755
Volume 13
Mustafa Seref Akin
The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills... Show More
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MLA

Akin, Mustafa Seref. "Communication With the Social Environment in Multiplayer Online Games: The Turkey Case." vol.13, no.1 2023: pp.1-14. http://doi.org/10.4018/IJGBL.330755

APA

Akin, M. S. (2023). Communication With the Social Environment in Multiplayer Online Games: The Turkey Case. , 13(1), 1-14. http://doi.org/10.4018/IJGBL.330755

Chicago

Akin, Mustafa Seref. "Communication With the Social Environment in Multiplayer Online Games: The Turkey Case," 13, no.1: 1-14. http://doi.org/10.4018/IJGBL.330755

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Mendeley
Published: Sep 21, 2023
DOI: 10.4018/IJGBL.330427
Volume 13
Andreea Molnar, Patty Kostkova
This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination... Show More
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MLA

Molnar, Andreea, and Patty Kostkova. "A Study Exploring Different Modalities to Integrate Learning Objectives in Games." vol.13, no.1 2023: pp.1-13. http://doi.org/10.4018/IJGBL.330427

APA

Molnar, A. & Kostkova, P. (2023). A Study Exploring Different Modalities to Integrate Learning Objectives in Games. , 13(1), 1-13. http://doi.org/10.4018/IJGBL.330427

Chicago

Molnar, Andreea, and Patty Kostkova. "A Study Exploring Different Modalities to Integrate Learning Objectives in Games," 13, no.1: 1-13. http://doi.org/10.4018/IJGBL.330427

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Mendeley
Description, Mission, Scope & Coverage
Description:
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary... Show More
Mission & Scope:
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and... Show More
Coverage:
  • Adaptive games design for game-based learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for game-based learning
  • Instructional design for game-based learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and game-based learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for game-based learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and game-based learning
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This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and before you write page, which include originality of the manuscript, APA formatting information and examples, manuscript requirements, and more. To submit an article for consideration, please begin the submission process below.
Contact
Submission-Related Inquiries
Dr. Wee Hoe Tan
Interim Editor-in-Chief
International Journal of Game-Based Learning (IJGBL)
Email: tanwh@ucsiuniversity.edu.my


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